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Chartboost was acquired by Zynga (Take-Two Interactive).
Brief
Chartboost

Chartboost

Chartboost empowers mobile game developers and app publishers to grow their user base and maximize revenue through a full-stack advertising platform combining DSP, SSP, mediation, and direct deal capabilities.

chartboost.comSan Francisco, California, United StatesFounded 2011

Last updated May 11, 2026 by the ATDb Editorial Team · Connections updated May 14, 2026

Industry
Mobile Advertising & App Monetization
Business Model
Marketplace / Platform
Target Market
Mobile game developers, app publishers, and mobile advertisers
Employee Count
201-500
Funding
$21M
Revenue Range
$50M-$150M
Stock Symbol
TTWO
Parent Company
Zynga (Take-Two Interactive)
API Available
Yes
Market Position

A leading mobile in-app advertising and monetization platform with a strong focus on the gaming vertical, operating as a subsidiary of Zynga (Take-Two Interactive)

Overview

Chartboost is a mobile advertising and monetization platform that has long been a dominant force in the gaming and app advertising ecosystem. Founded in 2011, the company built its reputation by providing game developers with powerful tools to acquire users, monetize their apps through in-app advertising, and run direct deals with other developers. Its self-serve platform and developer-to-developer direct deals network made it a unique and trusted player in the mobile gaming space, enabling publishers to bypass traditional ad networks and negotiate directly with other app makers. Chartboost's core offerings include a demand-side platform (DSP), a supply-side platform (SSP), mediation capabilities, and a robust SDK that integrates seamlessly into mobile games and apps. The platform supports a wide range of ad formats including interstitials, rewarded video, and playable ads — formats that are particularly effective in gaming environments. Its bidding infrastructure and programmatic capabilities allow advertisers to reach highly engaged mobile gaming audiences at scale. In 2021, Chartboost was acquired by Zynga, the social game developer known for titles like FarmVille and Words With Friends, for approximately $250 million. The acquisition was strategic, allowing Zynga to internalize its advertising technology and monetization capabilities. Chartboost continues to operate as a distinct brand and platform under Zynga's ownership, serving third-party developers and advertisers while also powering Zynga's own advertising infrastructure. Following Zynga's own acquisition by Take-Two Interactive in 2022, Chartboost sits within a larger gaming and entertainment conglomerate.

Products & Features

Chartboost DSP

Demand-side platform enabling advertisers and user acquisition teams to run programmatic campaigns targeting mobile gaming audiences.

Chartboost SSP

Supply-side platform allowing app publishers and game developers to monetize their inventory through programmatic demand.

Mediation

Ad mediation solution that helps publishers manage multiple ad networks and maximize fill rates and eCPMs.

Chartboost SDK

Lightweight mobile SDK for iOS and Android that integrates ad serving, mediation, and analytics directly into apps and games.

Direct Deals

Developer-to-developer direct deal marketplace allowing game studios to negotiate and run campaigns directly with each other.

Rewarded Video Ads

High-engagement ad format offering in-game rewards to users in exchange for watching video advertisements.

Playable Ads

Interactive ad units that let users preview gameplay before downloading, driving higher-quality installs.

Key Features
Full-stack mobile advertising platform (DSP + SSP + Mediation)Developer-to-developer direct deals networkRewarded video and playable ad formatsReal-time bidding and programmatic capabilitiesCross-promotion tools for game developersAdvanced audience targeting for mobile gaming segmentsUnified reporting and analytics dashboardEasy-to-integrate mobile SDK for iOS and Android
Use Cases
Mobile user acquisition for game developersIn-app monetization for mobile publishersCross-promotion between mobile game titlesProgrammatic advertising in mobile gaming environmentsRewarded advertising to drive in-app engagementAd mediation to optimize yield across multiple demand sources
Customer Segments
Mobile game developers (indie to mid-size studios)Large game publishersMobile app developers outside gamingPerformance advertisers and user acquisition teamsBrand advertisers targeting mobile gaming audiences

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