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Zynga

Zynga provides advertisers access to hundreds of millions of engaged mobile gamers through premium in-game ad formats, while offering game developers monetization and user acquisition solutions via its Chartboost platform.

Austin, Texas, United StatesFounded 2007Parent: Take-Two Interactive

Last updated May 17, 2026 by AI Enrichment

Industry
Mobile Gaming & In-Game Advertising
Business Model
In-App Advertising, Marketplace, In-App Purchases
Target Market
Enterprise
Employee Count
5001-10000
Funding
~$1.4B (pre-IPO)
Revenue Range
$2B–$3B annually
Parent Company
Take-Two Interactive
API Available
Yes
Market Position

One of the largest mobile game publishers globally, with a significant in-game advertising network and programmatic capabilities via Chartboost

Overview

Zynga is a global leader in interactive entertainment, best known for developing and publishing mobile and social games such as FarmVille, Words With Friends, Zynga Poker, and CSR Racing. Founded in 2007, the company built its early success on Facebook-based social games before pivoting heavily toward mobile platforms. With hundreds of millions of monthly active users across its portfolio, Zynga operates one of the largest mobile gaming networks in the world, giving it substantial reach for advertising and user acquisition purposes. In the AdTech ecosystem, Zynga is significant both as an advertising platform and as an advertiser. Through its internal advertising network and partnerships, Zynga offers brands and performance marketers access to highly engaged mobile gaming audiences via in-game ads, rewarded video, interstitials, and playable ad formats. The company also operates its own user acquisition infrastructure to grow its game titles, making it a sophisticated buyer of mobile media. Its acquisition of Chartboost in 2021 further deepened its AdTech capabilities, adding a mobile programmatic advertising and monetization platform to its stack. In 2022, Take-Two Interactive acquired Zynga for approximately $12.7 billion, one of the largest acquisitions in gaming history. Under Take-Two, Zynga continues to operate as a distinct mobile gaming division, combining its advertising technology assets and game portfolio with Take-Two's broader publishing capabilities. The combined entity positions Zynga as a cornerstone of Take-Two's mobile strategy, with Chartboost serving as the programmatic backbone for monetization and user acquisition across the group.

Products & Features

Chartboost

Mobile programmatic advertising and monetization platform for game developers, offering user acquisition, in-app bidding, and mediation services

Zynga Ads

In-game advertising solutions offering brands access to Zynga's large mobile gaming audience via rewarded video, interstitials, and playable ads

Zynga Poker

One of the world's most popular online poker games, contributing significant DAU to Zynga's ad network

Words With Friends

Popular mobile word game with a large, engaged user base used for advertising inventory

FarmVille

Iconic social/mobile farming simulation franchise that helped establish Zynga's brand

CSR Racing

High-grossing mobile racing game contributing to Zynga's premium mobile portfolio

Rollic

Hyper-casual mobile game publishing label acquired by Zynga, expanding its casual gaming and ad inventory reach

Key Features
Massive first-party mobile gaming audience across hundreds of millions of usersIn-game rewarded video, interstitial, and playable ad formatsProgrammatic in-app bidding via ChartboostMobile mediation and monetization tools for third-party developersCross-game user acquisition capabilitiesFirst-party data and audience segmentation from gameplay behaviorHyper-casual and mid-core game publishing through Rollic
Use Cases
Brand advertising to mobile gaming audiences via in-game placementsPerformance marketing and user acquisition for mobile apps and gamesIn-app monetization for third-party mobile game developers via ChartboostRewarded video campaigns driving high engagement and completion ratesProgrammatic in-app advertising buying and selling via Chartboost marketplaceAudience targeting based on first-party gaming behavior and demographics
Customer Segments
Mobile game developers seeking monetization and UA solutionsBrand advertisers targeting mobile gaming demographicsPerformance marketers running user acquisition campaignsMobile app developers outside gaming seeking engaged audiencesProgrammatic media buyers accessing in-app inventory
Connections

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