Take-Two Interactive
Take-Two offers advertisers access to hundreds of millions of engaged gamers through premium, brand-safe in-game environments across blockbuster console, PC, and mobile titles. Its combination of iconic IP, first-party player data, and mobile scale via Zynga makes it a uniquely powerful in-game advertising partner.
Last updated Jul 25, 2026 by ATDb automated enrichment · Connections updated Aug 7, 2026
At a glance
- Employees
- 10001+
- Revenue
- $5B–$6B annually
- Stock
- TTWO
About
Top-tier global video game publisher with one of the largest engaged player bases, increasingly leveraging its audience for in-game advertising and brand partnerships
Take-Two Interactive Software, Inc. is one of the world's leading video game publishers, home to renowned development studios including Rockstar Games, 2K, Private Division, and Social Point. The company's portfolio includes some of the highest-grossing entertainment franchises in history, such as Grand Theft Auto, NBA 2K, Red Dead Redemption, Borderlands, BioShock, and Civilization. With hundreds of millions of active players across console, PC, and mobile platforms, Take-Two commands a massive, highly engaged audience that represents enormous advertising and monetization potential. In the AdTech ecosystem, Take-Two has become increasingly significant as in-game advertising matures into a mainstream media channel. The company has made strategic moves to capitalize on this trend, including its landmark $12.7 billion acquisition of mobile gaming giant Zynga in 2022, which dramatically expanded its mobile footprint and brought sophisticated ad monetization capabilities — particularly through Zynga's hypercasual and casual game portfolio. Take-Two also partnered with in-game advertising platforms and has explored programmatic ad integration across its titles, positioning itself as a premium inventory source for brand advertisers. Take-Two's significance in AdTech stems from its ability to offer brand-safe, highly immersive advertising environments within blockbuster game titles, alongside robust first-party player data. As the gaming industry shifts toward free-to-play models and live-service games, Take-Two is well-positioned to monetize its vast player base through a combination of in-game ads, virtual currency, battle passes, and branded content integrations, making it a key player in the convergence of gaming and digital advertising.
Business model
Publisher / Platform with In-Game Advertising and Monetization
Target market
Enterprise
What they offer
Grand Theft Auto Online
Massively popular online multiplayer extension of GTA V and GTA VI, offering live-service monetization and potential in-game advertising inventory
NBA 2K Series
Annual basketball simulation franchise with in-game advertising, branded courts, and sponsored content integrations
Zynga Mobile Games
Portfolio of mobile titles (Words With Friends, FarmVille, Merge Dragons, etc.) with robust ad monetization including rewarded video, interstitials, and banner ads
Red Dead Online
Online multiplayer component of Red Dead Redemption 2 with live-service elements and monetization features
2K Sports Titles
Sports simulation games including WWE 2K and PGA Tour 2K with in-game sponsorship and advertising opportunities
Social Point Mobile Games
Mobile strategy and RPG games (Dragon City, Monster Legends) with ad-supported monetization models
Private Division Titles
Indie publishing label offering additional gaming inventory and audience reach
Key features
Use cases
Customer segments
Tech & specs
Technology stack
Security & compliance
Deployment
API
Limited
- 1993 · Founded
- 2022Absorbed Zynga