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Brief
Applovin MAX

Applovin MAX

In-App Advertising Mediation & MonetizationProduct· part of AppLovinapplovin.com

MAX maximizes publisher ad revenue by running real-time unified auctions across all major ad networks simultaneously, eliminating waterfall inefficiencies and ensuring every impression achieves its highest possible value.

Last updated Jun 23, 2026 by ATDb automated enrichment

Founded
2012
HQ
Palo Alto, California, United States
Parent
Connections
33

At a glance

Employees
1001-5000
Revenue
Part of AppLovin Corp, which reported ~$3.2B+ in annual revenue (2023)
Stock
APP
30integrations1competitors1corporate family

About

One of the top two in-app mediation platforms globally, competing closely with ironSource LevelPlay; dominant in mobile gaming monetization

AppLovin MAX is the mediation and in-app bidding product within AppLovin's broader monetization suite, designed to help mobile app developers and publishers maximize their advertising revenue. By aggregating demand from dozens of top ad networks and DSPs into a single unified auction, MAX ensures that every ad impression is sold to the highest bidder in real time, eliminating the inefficiencies of traditional waterfall mediation. The platform supports all major ad formats including interstitials, rewarded video, banners, and native ads across both iOS and Android. MAX sits at the center of AppLovin's ecosystem, which also includes the AppDiscovery user acquisition platform and the AppLovin Exchange (ALX), a leading mobile programmatic exchange. This integrated stack gives MAX a unique competitive advantage: publishers using MAX gain access to AppLovin's own massive demand source, while AppLovin's machine learning engine, Axon, continuously optimizes auction dynamics and fill rates. The platform is used by tens of thousands of apps globally, making it one of the most widely adopted mediation solutions in mobile advertising. In the broader AdTech ecosystem, MAX competes directly with ironSource LevelPlay, Google AdMob/Ad Manager, and MoPub (now defunct). AppLovin went public on NASDAQ in 2021 and has grown significantly, with MAX being a core revenue driver. The platform's no-fee model (AppLovin does not charge a percentage of revenue for mediation) and deep integration with premium demand sources have made it a preferred choice for independent mobile game developers and large app publishers alike.

Business model

Marketplace

Target market

Mobile App Developers and Publishers

What they offer

  • MAX Mediation

    Core unified auction mediation platform aggregating demand from 25+ ad networks for in-app advertising

  • In-App Bidding

    Real-time bidding technology that replaces traditional waterfall setups with simultaneous auction among all demand sources

  • MAX Dashboard & Analytics

    Comprehensive reporting and analytics suite providing granular revenue, eCPM, fill rate, and impression-level data

  • Ad Review

    Creative review and brand safety tooling allowing publishers to block unwanted ad content

  • AppLovin Exchange (ALX) Integration

    Direct access to AppLovin's proprietary programmatic exchange as a premium demand source within MAX auctions

  • Cross-Promotion

    Built-in house ad and cross-promotion capabilities for publishers managing multiple apps

  • Impression-Level Revenue Data (ILRD)

    Granular per-impression revenue attribution data for advanced analytics and UA optimization

Key features

Unified real-time auction (in-app bidding) across 25+ integrated ad networksSupport for all major ad formats: rewarded video, interstitial, banner, MREC, nativeiOS and Android SDK supportImpression-level revenue data (ILRD) for granular analyticsNo mediation fee — AppLovin monetizes through its own demand participationAxon AI-powered optimization engineAd quality and brand safety controlsWaterfall fallback support for non-bidding networksReal-time dashboard with granular reportingA/B testing for ad placements and formats

Use cases

Mobile game monetization via rewarded video and interstitial adsMaximizing eCPM through unified auction across multiple demand sourcesReplacing legacy waterfall mediation setups with real-time biddingCross-promoting apps within a developer's own portfolioGranular revenue attribution for UA campaign optimizationBrand safety enforcement and ad quality managementScaling ad revenue for hypercasual and casual mobile games

Customer segments

Independent mobile game developersLarge mobile gaming studiosCasual and hypercasual app publishersUtility and lifestyle app developersMobile-first media companies

Tech & specs

Technology stack

Native iOS SDK (Swift/Objective-C)Native Android SDK (Java/Kotlin)Unity PluginReact Native adapterFlutter adapterREST APIs for reporting and managementReal-time bidding (RTB) infrastructureMachine learning (Axon AI engine)Cloud-based auction infrastructure

Security & compliance

GDPRCCPACOPPAIAB TCF 2.0App-Ads.txt / Sellers.jsonSKAdNetwork (iOS privacy framework)Google Play Data Safety compliance

Deployment

CloudSDK-based (client-side)

API

Yes

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