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Brief
Lion Studios was acquired by Tripledot Studios.

Lion Studios

Mobile Gaming & AdTech

Lion Studios empowers indie mobile game developers to scale their games globally by providing funding, user acquisition, and monetization support through AppLovin's powerful ad tech ecosystem.

Last updated Jun 1, 2026 by ATDb automated enrichment

Founded
2018
HQ
Palo Alto, California, United States
Connections
9

At a glance

Employees
51-200
8integrations1corporate family

About

A leading hyper-casual and casual mobile game publisher backed by AppLovin's ad tech infrastructure

Lion Studios is the mobile game publishing division of AppLovin Corporation, launched in 2018 to help independent mobile game developers bring their titles to market. Operating under AppLovin's umbrella, Lion Studios provides developers with funding, marketing expertise, user acquisition capabilities, and monetization support — essentially acting as a full-service publisher for the hyper-casual and casual mobile gaming space. The studio became known for publishing viral hits and rapidly scaling games to millions of downloads by leveraging AppLovin's powerful advertising and analytics infrastructure. Lion Studios positions itself as a partner-first publisher, offering developers a revenue share model rather than acquiring full ownership of their intellectual property. This approach attracted a large number of indie developers looking to benefit from AppLovin's massive ad network and data-driven user acquisition capabilities without giving up creative control. The studio has published hundreds of games across genres including puzzle, simulation, arcade, and idle games, accumulating billions of downloads globally. As a subsidiary of AppLovin — a publicly traded mobile marketing and technology company — Lion Studios benefits from deep integration with AppLovin's MAX mediation platform, MoPub (formerly), and its broader suite of growth tools. While the mobile gaming publishing landscape is highly competitive, Lion Studios' direct access to AppLovin's ad tech stack gives it a structural advantage in efficiently acquiring users and optimizing monetization, making it a significant player in the hyper-casual game publishing ecosystem.

Business model

Game Publishing / Revenue Share

Target market

Independent mobile game developers

What they offer

  • Game Publishing Program

    Full-service publishing support including funding, marketing, and distribution for indie mobile game developers

  • User Acquisition Services

    Data-driven UA campaigns powered by AppLovin's ad network to scale game downloads efficiently

  • Monetization Optimization

    In-app advertising and IAP monetization strategy leveraging AppLovin's MAX mediation platform

  • Analytics & Insights

    Performance analytics and market insights to help developers iterate and improve their games

Key features

Revenue share model preserving developer IP ownershipAccess to AppLovin's global ad network for user acquisitionRapid game testing and publishing pipelineMonetization support via AppLovin MAXFunding and advance payments for qualifying developersCreative and marketing production support

Use cases

Indie developers seeking publishing support for hyper-casual gamesSmall studios needing user acquisition funding and expertiseDevelopers looking to monetize games without building ad ops in-houseGame studios wanting to test and scale titles quickly

Customer segments

Independent mobile game developersSmall and mid-size game studiosSolo game developersHyper-casual game creators

Tech & specs

Technology stack

AppLovin MAX (mediation)AppLovin ad networkMobile measurement partners (Adjust, AppsFlyer)Unity game engine integrationA/B testing frameworks

Security & compliance

GDPRCCPACOPPA

Deployment

Cloud

API

Limited

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