King Digital Entertainment IPO
King Digital Entertainment plc, maker of Candy Crush Saga, priced its IPO at $22.50 per share on the NYSE under ticker KING, raising about $500 million in March 2014.
Last updated Jun 20, 2026 by ATDb automated enrichment · Connections updated Jun 22, 2026
Overview
King Digital Entertainment plc, the mobile and social gaming company best known for Candy Crush Saga, completed its initial public offering on March 26, 2014, pricing shares at $22.50 on the New York Stock Exchange under the ticker symbol KING. The IPO raised approximately $500 million, valuing the company at roughly $7.1 billion. King had grown rapidly on the back of Candy Crush Saga's viral success on Facebook and mobile platforms, making it one of the most anticipated tech IPOs of 2014. However, the stock fell below its IPO price on the first day of trading, reflecting investor concerns about the company's heavy dependence on a single title for the majority of its revenues.
Impact analysis
King's IPO was closely watched by the AdTech and mobile gaming ecosystems as a bellwether for mobile-first, free-to-play business models that relied heavily on in-app purchases and advertising monetization. The underwhelming market debut highlighted investor skepticism about companies with concentrated revenue streams and user acquisition costs that were rising sharply across mobile platforms. For the broader AdTech industry, King's IPO underscored the growing importance of mobile advertising and app-install campaigns, as King itself was a major buyer of mobile user acquisition ads on platforms like Facebook. The event also drew attention to the sustainability of freemium monetization models and the role of programmatic advertising in driving app installs at scale. King's public market struggles foreshadowed broader conversations about mobile ad spend efficiency, lifetime value of users, and the risks of platform dependency — themes that would dominate AdTech discourse throughout 2014 and beyond.
Deal details
- Acquirer
- King Digital Entertainment
- Funding Round
- IPO
- Market Segment
- Mobile advertising and app monetization