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Brief

Epic Games

Gaming, In-Game Advertising, Kid-Safe AdTech

Epic Games provides a massive, engaged gaming audience and kid-safe advertising infrastructure, enabling brands to reach younger demographics through compliant, immersive digital experiences across Fortnite and partner platforms.

Last updated Jun 19, 2026 by the ATDb Editorial Team

Founded
1991
HQ
Cary, North Carolina, United States
Connections
1

At a glance

Employees
5001-10000
Funding
$6.2B+
Revenue
$5B+
1corporate family

About

Dominant gaming platform operator and engine provider with growing influence in in-game advertising and youth-safe digital marketing through SuperAwesome

Epic Games is a leading American video game and software company best known for developing Fortnite, one of the world's most popular games, and Unreal Engine, a widely adopted real-time 3D creation platform used across gaming, film, architecture, and virtual production. Founded by Tim Sweeney, Epic has grown into a multi-billion-dollar enterprise with significant influence over digital distribution, having launched the Epic Games Store as a direct competitor to Steam. The company has made aggressive moves into the broader digital economy, including a high-profile antitrust battle with Apple over App Store policies. In the AdTech and digital media space, Epic Games made notable acquisitions including SuperAwesome, a kid-safe digital advertising and marketing technology platform, and Bandcamp, a music distribution platform (later divested to Songtradr). SuperAwesome is particularly relevant to AdTech as it specializes in COPPA- and GDPR-K compliant advertising solutions targeting audiences under 18, making Epic a meaningful player in the youth-focused digital advertising segment. Epic also acquired Mediatonic (Fall Guys), Psyonix (Rocket League), and other gaming studios, expanding its content ecosystem. Epic's AdTech relevance stems primarily from its ownership of SuperAwesome and its ambitions around the metaverse and in-game advertising, where Unreal Engine and Fortnite serve as platforms for branded experiences and virtual events. The company has hosted major brand activations within Fortnite, positioning itself as an emerging in-game advertising and immersive media platform for brands seeking to reach younger, digitally native audiences.

Business model

Platform / Marketplace

Target market

Enterprise

What they offer

  • Fortnite

    Massively popular battle royale and creative game platform with over 350 million registered users, used for branded virtual events and in-game advertising activations

  • Unreal Engine

    Industry-leading real-time 3D creation platform used in gaming, film, architecture, and virtual production; increasingly used for immersive brand experiences

  • Epic Games Store

    PC digital game distribution platform competing with Steam, offering developers an 88% revenue share

  • SuperAwesome (KWS Platform)

    Kid-safe digital advertising and parental consent management platform ensuring COPPA and GDPR-K compliance for brands targeting under-18 audiences

  • Epic Online Services

    Free cross-platform backend services for game developers including matchmaking, voice, analytics, and player data

  • Fab

    Unified digital asset marketplace merging Epic's previous marketplaces for 3D assets, audio, and creative content

Key features

Kid-safe and COPPA/GDPR-K compliant advertising via SuperAwesomeIn-game branded experiences and virtual events in FortniteMassive youth and young adult audience reachCross-platform gaming infrastructureReal-time 3D rendering via Unreal Engine for immersive brand activationsParental consent and age verification tools (KWS)Digital asset marketplace (Fab)

Use cases

In-game branded activations and virtual events within FortniteKid-safe digital advertising campaigns compliant with COPPA and GDPR-KParental consent management for apps and platforms targeting minorsImmersive 3D brand experiences using Unreal EngineYouth audience targeting across gaming and digital mediaAge-gating and identity verification for digital platforms

Customer segments

Global consumer brands targeting youth demographicsEntertainment and media companies (film, music, sports)Game developers and studiosDigital publishers serving under-18 audiencesAgencies managing youth-focused campaignsApp developers requiring COPPA compliance

Tech & specs

Technology stack

Unreal Engine (proprietary real-time 3D)Epic Online Services (cloud backend)SuperAwesome KWS (parental consent platform)AWS (cloud infrastructure)Proprietary anti-cheat (Easy Anti-Cheat)Fab digital asset marketplace platform

Security & compliance

COPPAGDPRGDPR-KCCPACARU (Children's Advertising Review Unit)

Deployment

CloudHybrid

API

Yes

Corporate history
  1. 1991 · Founded
  2. 2021Absorbed Sketchfab3 sources
Connection details

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