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Brief
Magic Tavern was acquired by Tripledot Studios.

Magic Tavern

Mobile Gaming

Developed engaging casual and hyper-casual mobile games monetized through in-app advertising and purchases, leveraging AppLovin's ad tech ecosystem to scale user acquisition and revenue.

Last updated Jun 3, 2026 by ATDb automated enrichment

Founded
2014
HQ
Chicago, Illinois, United States
Connections
6

At a glance

Employees
51-200
5integrations1corporate family

About

Mid-tier casual mobile gaming studio backed by AppLovin, acquired by Tripledot Studios in 2025 as part of ongoing consolidation in the casual gaming space.

Magic Tavern was a Chicago-based mobile gaming studio that developed and published casual and hyper-casual mobile games for iOS and Android platforms. The studio built a portfolio of engaging, accessible titles designed to attract broad audiences and generate revenue through in-app advertising and in-app purchases, positioning itself within the fast-growing casual mobile gaming segment. The company attracted significant investment from AppLovin, the mobile marketing and monetization platform, between 2018 and 2020. This relationship gave Magic Tavern access to AppLovin's advertising infrastructure and monetization tools, tightly coupling its growth strategy with AppLovin's broader ecosystem of mobile publishers and ad technology. This backing helped Magic Tavern scale its user acquisition efforts and optimize ad revenue across its game portfolio. On June 30, 2025, Magic Tavern was divested to Tripledot Studios, a London-based mobile gaming company known for its data-driven approach to casual game development. The acquisition marked the end of Magic Tavern's independent chapter and folded its portfolio and talent into Tripledot's expanding global studio network. The deal reflected broader consolidation trends in the casual mobile gaming market, where mid-sized studios are increasingly absorbed by larger players seeking to grow their game libraries and development capacity.

Business model

Game Developer/Publisher

Target market

Consumer (Mobile Gamers)

What they offer

  • Casual Mobile Games

    Portfolio of casual and hyper-casual mobile games for iOS and Android, monetized via in-app advertising and in-app purchases.

Key features

Casual and hyper-casual game developmentIn-app advertising monetizationIn-app purchase mechanicsUser acquisition via AppLovin ecosystemCross-platform iOS and Android publishing

Use cases

Mobile entertainment for casual gamersAd inventory generation for mobile advertising networksIn-app purchase revenue through casual game mechanics

Customer segments

Casual mobile gamersHyper-casual game playersMobile advertisers (via in-game ad inventory)

Tech & specs

Technology stack

UnityiOS (Swift/Objective-C)Android (Java/Kotlin)AppLovin MAX (mediation)Firebase

Security & compliance

GDPRCCPACOPPA

Deployment

Cloud

API

No

Corporate history
  • 2014Founded
Connection details
See integrations with Magic Tavern (5)

Explore further

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