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Brief
Amino Apps was acquired by MediaLab (2021).

Amino Apps

Social Media & Community Platforms

Amino provided deeply engaged, interest-segmented mobile communities for fandoms and hobbyists, offering advertisers access to hard-to-reach niche audiences and users a dedicated space for their passions.

Last updated Jun 23, 2026 by ATDb automated enrichment

Founded
2012
HQ
New York, New York, United States
Parent
Connections
3

At a glance

Employees
51-200
Funding
$23M
Revenue
Under $50M
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About

Was a leading niche fandom community platform with a large but declining user base prior to shutdown

Amino Apps was a New York-based mobile platform that launched in 2012, building a network of thousands of niche community apps centered around specific fandoms, hobbies, and interests — from anime and K-pop to gaming and creative writing. Each community functioned as its own mini social network with chat, wikis, polls, and user-generated content, allowing passionate fans to connect in highly targeted spaces. At its peak, Amino claimed over 300 communities and tens of millions of monthly active users, making it one of the largest fandom-focused social platforms in the world. Amino's monetization strategy combined in-app advertising with a virtual goods economy, where users could purchase 'Amino Coins' to tip creators, unlock features, and customize their profiles. This dual-revenue model made it attractive both as an advertising vehicle — offering highly engaged, interest-segmented audiences — and as a consumer app business. The platform was particularly notable in the AdTech ecosystem for its ability to aggregate deeply passionate niche audiences that were difficult to reach through mainstream social media channels. MediaLab acquired Amino Apps in 2023 after its previous parent company, Narvii, had struggled to sustain growth. Following the acquisition, MediaLab announced it would shut down the Amino platform entirely in 2023, ending service for its communities. The shutdown marked the end of one of the more ambitious attempts to build a federated, interest-based social network on mobile, leaving a significant gap for fandom communities that had relied on the platform for years.

Business model

Consumer App / Advertising + Virtual Goods

Target market

Consumer (Fandom & Interest Communities)

What they offer

  • Amino Communities

    Individual niche community apps organized around specific fandoms, hobbies, or interests, each with its own feed, chat, and wiki.

  • Amino Coins

    Virtual currency allowing users to tip creators, unlock premium features, and customize profiles.

  • Public Chats

    Group chat rooms within communities enabling real-time discussion among fans.

  • Wikis

    User-generated wiki pages within each community for cataloging fandom knowledge and lore.

  • Polls & Quizzes

    Interactive content tools for community engagement and user participation.

Key features

Thousands of niche interest-based communities under one platformVirtual goods economy with Amino CoinsUser-generated wikis and contentIn-app chat and messagingInterest-segmented advertising inventoryMobile-first design for iOS and Android

Use cases

Fandom community building and discussionNiche audience advertising targetingCreator monetization through tipping and virtual goodsFan wiki creation and knowledge sharingReal-time fan event discussion and live chat

Customer segments

Fandom and pop culture enthusiastsAnime and K-pop fansGaming communitiesAdvertisers targeting Gen Z and millennial niche audiencesIndependent content creators

Tech & specs

Technology stack

iOS (Swift/Objective-C)Android (Java/Kotlin)Cloud infrastructure (AWS)Real-time messaging infrastructureMobile advertising SDKs

Security & compliance

COPPAGDPRCCPA

Deployment

Cloud

API

Limited

Corporate history
  1. 2012 · Founded
  2. 2021Acquired by MediaLab
    Still operating as part of MediaLab
Connection details

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