Hasbro
Hasbro creates play experiences and entertainment through iconic, multigenerational brands that span physical toys, tabletop games, digital gaming, and licensed media content.
Last updated Oct 23, 2026 by ATDb automated enrichment
AI-drafted from public sources1 source cited
At a glance
- Employees
- 5001-10000
- Revenue
- $5B–$6B
- Stock
- HAS
About
One of the two largest toy and game companies globally, competing directly with Mattel, with strong brand licensing and digital gaming growth via Wizards of the Coast
Hasbro, Inc. is a global play and entertainment company headquartered in Pawtucket, Rhode Island. Founded in 1923, it is one of the largest toy and board game manufacturers in the world, with a portfolio of beloved brands spanning action figures, board games, card games, and preschool toys. Key franchises include Monopoly, Nerf, Play-Doh, Transformers, G.I. Joe, My Little Pony, Peppa Pig, and Magic: The Gathering. Hasbro operates through three primary segments: Consumer Products, Wizards of the Coast and Digital Gaming, and Entertainment. Hasbro is a significant player in the media and entertainment landscape through its licensing and content production activities. The company has partnered with major studios and streaming platforms to bring its brands to film and television, and it operates eOne (Entertainment One), a content studio it acquired in 2019 (though it later divested eOne's film and TV business to Lionsgate in 2023). Hasbro's brands are heavily marketed through television advertising, digital campaigns, and influencer partnerships, making it one of the largest advertisers in the toy and consumer products category. As a major advertiser, Hasbro invests heavily in marketing across broadcast TV, streaming, social media, and retail media networks to reach children and families. Its Wizards of the Coast division, which publishes Magic: The Gathering and Dungeons & Dragons, has a strong digital gaming presence and runs its own digital platforms. Hasbro's brand licensing model also generates significant revenue from third-party manufacturers and media partners, reinforcing its position as a leading consumer entertainment company.
Business model
Consumer Products / Licensing / Entertainment
Target market
Consumer (families, children, hobbyists, gamers)
What they offer
Monopoly
Iconic real estate board game franchise with hundreds of themed editions sold globally
Nerf
Leading foam blaster toy brand targeting children and teens
Magic: The Gathering
Premier collectible trading card game with a large global player base and digital version (MTG Arena)
Dungeons & Dragons
World's most popular tabletop role-playing game, published by Wizards of the Coast
Play-Doh
Classic modeling compound toy brand for young children
Transformers
Action figure and media franchise featuring shape-shifting robots
My Little Pony
Toy and entertainment franchise targeting young girls
Peppa Pig
Licensed preschool entertainment brand with toys and merchandise
G.I. Joe
Military-themed action figure franchise with long heritage
MTG Arena
Digital version of Magic: The Gathering available on PC and mobile
Key features
Use cases
Customer segments
Tech & specs
Technology stack
Security & compliance
Deployment
API
Limited
- 1923 · Founded