Skip to content
Brief

Supernatural

Immersive Media

Supernatural transforms exercise into an immersive VR experience by combining full-body workouts with popular licensed music and stunning real-world environments, making fitness engaging and addictive.

Founded: 2019HQ: Los Angeles, California, United States

Last updated Jul 20, 2026 by the ATDb Editorial Team

At a glance

Employees
51-200
Funding
~$50M (pre-acquisition by Meta)

About

Leading VR fitness subscription app on Meta Quest platform, now operating as part of Meta's first-party content portfolio

Supernatural is a virtual reality fitness application that combines full-body workouts with licensed popular music and breathtaking real-world landscapes rendered in VR. Launched in 2019 by Within, the app offers daily coached workouts including boxing and flow routines, designed to make exercise feel more like an experience than a chore. The platform quickly gained a loyal following among Meta Quest headset users for its high production values, celebrity coach appearances, and constantly updated content library. In 2022, Meta announced its acquisition of Within (Supernatural's parent company), a deal that faced scrutiny from the FTC on antitrust grounds before ultimately proceeding in 2023. The acquisition positioned Supernatural as a flagship fitness experience within Meta's broader VR ecosystem, reinforcing Meta's strategy to build compelling content that drives adoption of its Quest hardware. While Supernatural is primarily a consumer fitness and entertainment product rather than a traditional AdTech company, it is relevant to the broader digital media and immersive advertising landscape. As VR platforms mature, Supernatural represents a key case study in how branded content, sponsorships, and immersive experiences could evolve into new advertising and monetization formats within the metaverse. Its integration into Meta's ecosystem gives it significant reach and strategic importance in the emerging spatial computing advertising space.

Business model

Subscription

Target market

Consumer (B2C)

What they offer

  • Supernatural Flow

    Meditative, dance-like VR workout where users strike targets to the beat of popular music in scenic environments

  • Supernatural Boxing

    High-intensity boxing workouts in VR with coached combinations and rhythm-based gameplay

  • Daily Workouts

    Fresh coached workout content released daily with professional VR coaches and licensed music

  • Meditation & Stretching

    Guided mindfulness and recovery sessions within the VR environment

Key features

Licensed popular music from major labelsReal-world 360° scenic environmentsProfessional celebrity and fitness coachesDaily new workout contentFull-body movement tracking via Meta Quest controllersLeaderboards and social featuresPersonalized workout recommendations

Use cases

Daily home fitness without gym equipmentGamified exercise for non-traditional gym-goersVR entertainment combined with physical activityCorporate wellness programs via VR headsetsImmersive branded fitness experiences and sponsorships

Customer segments

Meta Quest headset ownersFitness enthusiasts seeking home workout alternativesCasual gamers interested in active VR experiencesHealth-conscious consumers aged 25-45

Tech & specs

Technology stack

Meta Quest SDKUnity game engineSpatial audio processing360° video and environment renderingMotion tracking and body movement analysisCloud-based content delivery

Security & compliance

GDPRCCPAMeta Platform Privacy Policies

Deployment

Cloud

API

No

Corporate history
  1. 2019 · Founded

Explore further

2 views